- PetroBrain competition is the main highlight among all competitions that will be held in OGFest’18. Students from all over the world will be participating as a representative for their universities. They will be competing against other teams in fast-paced quiz competition. Each team will be questioned with technical and non-technical questions related to the oil and gas industry meanwhile putting their knowledge to the test.
- This competition is only limited to eighteen (18) teams on first come first serve basis.
- Each team must consist of three (3) participants, with one in the team being the team leader.
Competition Format with Rules and Regulations
- The games will be carried out based on the single elimination in which the teams compete and the winning team with highest points will advance to the next stage.
- Detailed explanation of rules will be given during the technical meeting.
- Questions are intended to test the contestant’s knowledge regarding Petroleum Engineering and the Petroleum Industry. Questions may range from academic field to non-academic field: history, trivia, current events, technical questions, calculations, problem solving, industry statistics and facts.
- Common acronyms and abbreviations are often acceptable (e.g., chemical symbols, state postal abbreviations, organizational acronyms), unless they appear in the question, in which case the moderator may prompt the player to expand the acronym or abbreviation.
- Competitors will be provided with paper, pencils and erasers. Calculator will be provided by the committee to avoid from any cheating.
- Textbook, cheat sheet, gadgets and any electronic devices besides calculator and buzzer are strictly prohibited during this competition.
- OGFest’18 PetroBrain competition will be conducted in three stages: preliminary, semi-final and final.
- Every game is divided into three particular types of question:
Each session will have five (5) different compulsory questions given to each group to be answered with the time limit of 5 minutes. Each group will obtain ten (10) points for every correct answer and if the answer is wrong, there will be no deduction of points.
- After answering Compulsory Question, a player may use the buzzer to answer a toss-up question worth ten (10) points at any point after the moderator has begun reading the questions. Score will be reduced 5 points if the answer is wrong.
- Once a player has buzzed in, a tournament official will verbally recognize the player by team name. If a player repeatedly responds before being recognized, tournament officials reserve the right to invalidate that player’s response, turning the question over to the other team, if applicable.
- Players have 5 seconds to buzz in after the moderator has finished reading the toss-up. If the player answers incorrectly, the other team will then have 5 additional seconds to buzz in
- A toss-up must be answered within 5 seconds after the player has been recognized. An answer after the time keeper says “Time” will be treated as a no answer. Ties between the player and the timekeeper are decided in favour of the player.
- If a player buzzes in before the moderator has finished reading, the moderator will stop at that point. If the answer given is incorrect, the moderator will finish the question and open for other teams only.
- Only first answer given by a participant will be accepted by the moderator
- The moderator will not repeat the question, unless he or she misspelled the words.
- There will be no transmission of signal between team members (or from the audience) to indicate who will buzz in on a toss-up question. Verbal signals, written signals, hand motions, head motions, eye contact, and anything else considered as transmission of signal by the tournament officials.
- The player who buzzed in and is recognized by the moderator may not confer verbally or otherwise with teammates (or spectators). Should this occur, the player will lose the chance to respond to the question, and the opposing team will be allowed to answer the question.
- Alternately, the question may be thrown out if necessary at the discretion of tournament officials. Repeated violations can result in ejection and/or disqualification per the “Ethics and Conduct” rules.
- Decisions as to whether players have exceeded the allotted time to buzz in or to answer may be rendered only by the tournament officials and are not contestable.
- A team will obtain a bonus question if the answer is correct in the toss up round. These types of questions lend themselves well to multiple-part questions, though it is not required.
- Bonus questions can be multi-part, allowing partial credit; however, all bonus questions must be worth a total of 10 points. Examples: (3,6,and 10 for three parts question).
- No marks will be deducted for wrong answer and players should answer in one speak.
- A team has 15 seconds to answer a bonus question. The 15 seconds starts when the moderator has finished reading the question. If the moderator is asked to repeat the question – the time will still be counting down.
- After 15 seconds, the moderator will prompt the team for an answer. Once prompted, one of the team members must immediately begin answering or the opportunity to answer would be forfeited.
- A team may begin its answer before the moderator is finished reading all of a bonus question. In such cases, the moderator stops reading when the team begins its answer. If the bonus contains another part, and the first part was answered correctly, the moderator then reads the next part of the question.
- Judges: Each game will have maximum three judges. Every judges’ decisions concerning compliance to the rules are final.
- Moderator: Each game will have a moderator. There may be two moderators to share the responsibility. The moderator(s) will read the questions, consult judges as needed to determine the correctness of an answer, award and deduct points, and otherwise enforce the rules of competition. The judges have the right whether moderator can repeat the question or not. Questions will not be projected on a screen unless they are specifically require “Visual Aids”, in which moderator will clearly direct participants’ attention to the screen.
- Scorekeeper: Each game will have at least one scorekeeper. The scorekeeper(s) will keep the official score and individual statistics. Once the scorekeeper has declared the official score, games will be considered final.
- Timekeeper: Each game will have one timekeeper. The timekeeper will enforce time limits and supervise the game clock. The bell will be rang once to signify time is up and twice to signify the game has ended.
- During the competition, each team in the current game will be given a “buzzer” – an electronic device determining the participant who buzzes in to answer a question first.
- Each team is responsible for ensuring their buzzer are in state of good condition before the game starts.
- If the buzzer malfunctions the player has to alert the tournament officials immediately. The current toss-up question will be finished and, if a player from the other team buzzed in, the player will be required to answer per normal protocol. Tournament officials will then stop the competition and attempt to reproduce the alleged buzzer malfunction. If it is recreated, the question will be discarded; if the malfunction cannot be recreated and the buzzers are deemed to be performing as designed, the other team’s answer will stand.
- Only the toss up questions can be replayed subject to the moderator’s ruling that the malfunction impacted play of that question.
- If the buzzer system ultimately deemed to be inoperable by moderator, an alternative method such as ‘table slap’ may be used.
- Tardiness of more than 5 minutes from the scheduled match time may result in a forfeit, unless the lateness is the fault of the tournament, or the tournament officials are satisfied with other good cause.
- The judges and moderator may consider the question cannot be answered if the participants take too long to answer a particular question.
- The clock should not stop except:
- When stopped by a tournament official to resolve a problem or to replace a question.
- At the end of the half or game.
- When moderator needs extra questions because of replacement of questions or overtime.
- The clock used by the time keeper is the official time and not contestable.
- An appeal is defined as a team’s petition to reconsider a decision/judgment on an answer. Success of an appeal shall be defined by a reversal by the judges to said decision/judgment.
- All teams will be allowed one (1) appeal per game. If a team is successful in its first appeal, it will be granted a second appeal. Regardless of the outcome of the second appeal, no team shall have more than two appeals per game.
- Reversals to a decision will only be considered if an appeal has been made by a team.
- Appeals must be expressed immediately to the Moderator after a decision and before the next question is read. In the case of the last question of a game, the appeal must come before the moderator announces the final score.
- A team will have 15 seconds immediately after the appeal to state their position. It will be up to the judge’s discretion whether to sustain or overturn a decision.
Submission of Registration Form : 15th September 2018
Email for Submission : firstname.lastname@example.org
Chief Executive of PetroBrain Competition OGFest’18
Name: Pavidra A/P Roganathan